Friday, August 30, 2013
runescape buy cheap items diary by Firenze
F my dwarf was quite heavy eventful. Rather negative nature. After the guild meeting degenerated into a mess the first time I was pissed. The ongoing PvP issues guildmates reminded more of a swingers club as a guild meeting, without further ado, I decided to get out Me is a guild with a req of no and where everyone does what they want is not the purpose of a guild. So I have separated myself from Nordland, a dwarf has to do what needs to do a dwarf ;-)
K you think it is to hire a manager of n in WoW guild for the flood of offers. Guilds, and f is a nice principle, we shall get it quite clear Sch too many students etc. who are afflicted by the disease of too much time and therefore having simple guild gr ne time want. 9 characters then quickly asked logged in and presto di wupp one has the mess are 9 characters have never played each other in the worst case even in a guild where only quarreled.
I did not choose an X any guild me. I'm at North Country (Not to be confused with Karstadt * g *) and signed'm going to see how things develop.
Thursday, August 22, 2013
What is earned with computer games
30.06.07StudieWas is earned with computer games
In a study for the Federal Ministry for Family Affairs, the Hamburg Hans-Bredow Institute has also taken the market for computer games and video games under the microscope. Conclusion: A massive business in the protection of minors is subordinate.
The industry of computer games and video games has become more successful than the cinema industry in Germany. This emerges from a study of the Hamburg Hans-Bredow-Institute on behalf of the Federal Ministry for Family Affairs. In the study, the researchers call for stricter media criteria for the assessment of violence dominated games.
For the study, the researchers collected results from market research and from further investigation. A realization: The market alone for the software is a rapidly growing billion business.
Accordingly, sales of PC and video games even more in Germany amounted in 2000 to just 874 million euros. By 2006, sales rose had grown to nearly 1.3 billion euros. Meanwhile 3800 game titles are published annually.
The number of games sold had grown during the period from 33.6 million to 44.7 million units. The games industry is based on the sales figures so important as the German film industry, the researchers write - not counting the revenue from online games and sales of games for mobile phones.
The actual development costs of a game amounts regularly to more than a million euros, it said. In some cases fees were now spent in the tens of millions.
When game consoles is the fact that the hardware - such as Nintendo Wii, the Sony Playstation or the Xbox from Microsoft - would not initially produced to cover costs of the manufacturers. The proceeds are then generated on the sale of the software.
According to the study, the average price was for a computer game in 2006 at around 19 euros. Games for consoles cost around 32 euros on average. Of the proceeds go about half of publishers and developers, the proportion of developers, depending on the contract amounts to between five and 20 per cent of the amount.
The manufacturers use the PC games in phases. In the first edition would cost a game in the first six months, between 40 and 55 euros. In the second half the price fall of up to 25 euros; games that are older than a year, according to the researchers to have five to 20 euros. The last way of PC games: as a side dish with computer magazines or as part of a collection of games.
A consequence of the price decline is homemade: Later releases of the same game updates and promise more fun. In the period of high prices but the marketers try reportedly with very much advertising expense to drive the sales figures up. Usually the games for the PC after about ten weeks in the top-10 rankings in the charts disappear, the researchers write.
For console games of technical innovation pressure is lower. The replacement cycle of these systems is, according to the study in four to seven years, so that the developers and publishers could assume a much more stable hardware base. Also for this reason was to realize higher selling prices in the console market. On the other hand, went from ten to 15 percent of the sales proceeds at the consoles provider, according to the study.
In Germany, reportedly 42 percent of sales are made with PC games, console games, the revenue share of Thus was 39 percent. Games for mobile devices like PSP and Game Boy are market share at 19 percent.
On small handheld devices therefore are mainly young: more than 40 percent of each owner of a Nintendo DS or a Sony PSP were younger than 20 years. The study is one of the most widely used hardware in Germany: The biggest sales success was therefore Sony's Playstation 2 with five million units. On mobile devices, the Game Boy Advance is 3.6 million forward.
In the meantime million is the share diehard players in Germany. Have contributed to the network capability of the games. At LAN parties or tournaments, for the victorious professionals now collect prizes of tens of thousands of euros, the computer fans compete against each other. It is estimated that there are 1.2 and 1.5 million in Germany organized teams in groups (clans), which jointly participate in such events.
In this market, according to the researchers' findings of youth protection plays a subordinate role. This is evident in the classification of games into genres. Accordingly, the manufacturers market with consoles four percent, with PC games 17 percent of the offers as Shooter - ie shooting games.
However, the scientists also suspect behind other labels such as Arcade, role-playing and strategy hidden violence. Conclusion: violence dominated games are not as easy to track. The researchers write: The political debate in the media repeatedly discussed the so-called 'killer games' are to be taken as a genre due to the variety of genre mixes and overlaps little.
Report of the Hans Bredow Institute for minors in computer games
(PDF)
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rs gp The view of the insider
Eliette Mouet was just eighteen years than when they first met Herbert von Karajan in Saint-Tropez. A few months later they met again in London, and from then on it was a great love that inspired the unusual couple for three decades. Eliette von Karajan shared her husband's enthusiasm, she accompanied him to the studio, to the concerts and quickly became the best expert on a comprehensive work whose opulence and stringency to fascinate. On the occasion of the 100th Birthday of Herbert von Karajan, she has now recorded their memories in an autobiography titled My life at his side. And also leaves them with the same double CD a few moments in the studio and in front of audiences reminisce and has created the most personal tribute of the year.
When I think of Herbert and his illustrious career, his many recordings to me, among many opera performances, concerts and of course, said Eliette von Karajan recalls in the notes in the booklet to My favorite recordings and continues: There were concerts without audience in London at Abbey Road studios or at Kingsway Hall, in Berlin in Jesus Christ's church or at the Philharmonic, in Vienna in Sofien hall or music club. More than 30 years I have accompanied Herbert in the recording studio . many of his recordings have since been a permanent place in my life, I have a small selection of them together here.
And of course the view of the insider is different from that of the musicologist or disk manager. In this case it is not a question of providing a representative overview of a body of work or a work section, nor about following thematic standards. The only limitation is the playing time of two CDs so you could create a wonderful individual collocation, one notices the consistency of feelings. Example Beethoven. Herbert and I love to have roamed through the great outdoors. Whenever time permitted, we wandered through the Vienna Woods, near Salzburg, in the Swiss mountains, the sea very close to our house in a brook gurgles Anif that every time I walk along it or ride my bike to the scene by the brook from Beethoven's 'Pastoral' reminds me. Günter Herrmann, excellent manager of numerous recordings Herbert, once told me that Herbert's last recording one of the fastest in the history of interpretation of this Symphony was - to add that you do not get this impression, however, when listening .
Thus Beethoven opens the cycle of pieces, the Eliette von Karajan selected. The path leads past the third movement of Brahms's Third Symphony and Debussy's Prélude à l'après-midi d'un faune, the Suite No. 2 of Ravel's Daphnis et Chloé and the third set of Arthur Honegger's third Symphony, the Adagietto from Mahler Five, and the delirium by Josef Strauss, Herbert von Karajan conducted in 1987 with his single New Year's Concert in Vienna. He heads over to the vocal works to excerpts from Bach's St. Matthew Passion and Mozart's Coronation Mass from Verdi's Messa da Requiem and Wagner's Die Walküre to the Four Last Songs by Richard Strauss. The 'Four Last Songs' by Richard Strauss sung by Gundula Janowitz, choose this music palette, which I have compiled in grateful memory of Herbert, in an equally suitable as touching way, Eliette von Karajan comments on the tension they on My life at his side - My favorite pieces has designed.
In April 2008, the ZDF and ORF a documentary entitled Karajan - or the beauty, as I see it be admired, also famous from the perspective of Eliette von Karajan in the life and work of the maestro with numerous archival footage and interviews contemporaries as Anne-Sophie Mutter and Helmut Schmidt sketch. We provide you with the latest news from the world of classical music by German and reviews for Gramophone, Decca, Mercury Classics and ECM New Series. Also on our portal you will find the latest music videos, albums, photos and media as well as concert dates great classical artists and young talents. Our Service provides weekly newsletter with the latest information - free and without obligation.
Friday, August 16, 2013
cheap rs 3 gold Why of Warcraft is more exciting than Life
Second Life is currently all the rage - at least reports and analysis on this online computer game in every feature articles and in some cover story can be found. Much more interesting, however, are adventure games - such as World of Warcraft, which you can play on the internet. For the adventure games based on the same initial opportunities for everybody - Second Life as the name suggests, only a tired imitation of ordinary life is where things get unfair.
Second Life is an MMORPG at first glance: a massively multiplayer online role-playing game. In such computer games, thousands, even tens of thousands of players simultaneously meet on the internet to play in a fictional world to each other. Popular with young people, especially in Asia and the U.S., were and are adventure games inspired by the Middle Ages as the great World of Warcraft. Or City of Heroes. And - inevitably - a spectacle of the stars as Star Wars Galaxies. These have almost traditional MMORPGs it is important that you insist challenges and struggles. This way you can specify with skill and patience within the synthetic world status. And, a very high status and recognition among the players is the goal and the fun of the players.
The game, which is called Second Life, is entirely knitted differently. You go into fantasy world on the servers of Linden Lab, the company that runs the game. This second world is essentially the same as one of the real world of the rich and the rich imagines meet here then virtual people to do what you do in the real world: talk, shop and have sex ( or what you hold it). Work is possible, but not necessary, because the money can be brought from the outside and is brought.
Basically, Second Life MMORP no game, but a three-dimensionally configured chatroom. The attraction seems to be that one can represent real life - as an avatar, like the computer animated characters are called. But you can make his appearance far more elegant atmosphere than in the first world where plastic surgery and hip clothes cost a lot of money. In the second world, you can also easily choose the opposite sex.
If that's not chat enough, you can - as in the real world - to spend money. And real money, it is only previously changed to play money (Linden Dollars). And acquired in Second Life money can at any time be exchanged for real money. If, however, would make too many players, the exchange rate would fall through the floor. With real money to buy the chat participants such as real estate in cyberspace to brag or to set up a business. And as an avatar, you can also easily order on real goods and services within Second Life. Driven essentially the status of what you bring to real money. Very few make avatars in Second Life Linden Dollars, and many earn a higher order online status.
For experienced cyber adventurer in the real multiplayer online role-playing online game Second Life is interesting. Why should I share intimacies with someone that I do not even know whether he is male or female, one wonders at the scene. And glory and honor can obtain as good as any - the mass is to only spend money that you have in real life anyway too little. But only the real life keeps the illusory world financially alive.
Exactly the major drawback of Second Life, namely the need to spend real money on the game, the advantage of the virtual worlds of adventure such as World of Warcraft. There, each player starts with zero. Synthetic children of rich parents who have first-mover advantages thanks to an inheritance, there is not. Who is a good fighter or wizard who is so respected, must have earned that status. Therefore, it is forbidden in almost all these MMORPGs that play strong characters of other players you can buy, because that makes the game broken. Of course, it happens anyway.
In order not to ruin the MMORPGs why eBay has recently ceased trading with avatars, ie virtual characters. It will be interesting if this uses something. If not, the operator of MMORPGs will sooner or later have to introduce something like an inheritance tax on to restore justice and fun. So there are also problems in synthetic worlds. However, on the real multiplayer online games are about fame and glory - for Second Life consume just about. The real universe is at the end of maximum disorder (entropy) die. For more information, particularly about whether and how personal data is collected and processed, see our Privacy Policy
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The moderation of comments rests solely with THE WORLD. In general: Critical comments and discussions are welcome, abuse / insults, however, are removed. How we moderate, we explain the terms of use.
cheap runescape 2007 gold BMW M6 Gran Coupe
The demand for a sporty top model of the 7 Series is not new. Not only in the U.S. and Asia call for a well-heeled consumers over-sevens in the M logo. But the BMW are not responsible to soften. It offers Mercedes S 63 AMG and S 65 AMG even two sports models that compete with the dynamic Audi S8. And even with the new S-Class are two AMG models. A driving dynamics particularly ambitious Mercedes S 63 AMG with all-wheel drive and eight cylinders and the luxury battleship of the S 65 AMG with twelve cylinders.
BMW, the ideas of the sportiest of the three luxury brands, including its customers for years before a super sports car such as the M1. Drawings, plans, and even there were some prototypes for a successor to the legendary M1. But while Audi R8 got his, shone only with the Mercedes SLS and the smaller 2014 GT-athletes from the line can, believing the Munich that you do not need such a figurehead.
Thus, the 5.01 meter division model BMW M6 Gran Coupe is of central importance. Because he is aware luxurious positioned next to the twelve-cylinder BMW 760 Li, the actual top model of the Bayern squad.
About the precise turning inside front thumps an eight-cylinder, which has no equal
The appearance of the strongest Gran Coupé is fierce. In particular, the beefy front with powerful air intakes and the stretched side line with the long wheelbase enchant the viewer. The tail - flat, bold and powerful - is also a looker, but it can not inspire as sometimes delicately drawn details with front LED headlights and double-braced in the grill. The massive rear bumper with four tailpipes shows that this Gran Coupe is not up for a joke. A sunroof is not going to get the BMW M6 Gran Coupe by the way. Standard features of the top six, a carbon roof with clear lacquer: A lightweight fig leaf set in style.
About the precise turning inside front thumps an eight-cylinder, which has no equal. No downsizing with souped six cylinders, but an honest V8 - added double forced ventilation. Black, strong, with a fantastic sound. From the 4.4 liter turbo engine gets 412 kW/560 hp and a massive torque of 680 Nm 1500-5750 U / min.
But there are probably shows the greatest weakness of the bull. For the four-door Gran Turismo is not even manage to get all his power to the ground in warm temperatures and grippy track. Although the electronic assistants perform every millisecond small miracles to keep the Bavarians on line, one wishes urgently a power transmission on all four wheels. Which there is currently only in the less powerful versions.
No surprise that the standard consumption of 9.9 liters of Super Plus can not reach
The suspension tuning itself is hardly less impressive than the advance itself. Here, the 6-driver has the ability to drive and extensive influence on voting to take and store according to these fixed keys. Suspension, steering, engine electronics and switching characteristics of the dual-clutch seven-speed transmission provide such opportunities for all kinds of gadgets to have fun without limits between shopping in the city, full throttle orgy on the highway or Asphaltgeschlängel in the Alps.
The tempos to make the M6 pilots while creating far less than undulating road surfaces and tight corners. Then the preponderance of force Protzes, its long wheelbase and the lack of traction have always felt cheap runescape 2007 gold annoying.
No surprise that the standard consumption of 9.9 liters of Super Plus comes from the realm of dreams, because nothing is less than 13 liters on board the 560-hp Bollerwagens. So you also annoyed over the tank, the einbremst too early at a brisk pace and corresponding consumption of more than 15 liters, with a volume of just 80 liters of the zest.
The carbon-ceramic brake peeping from the golden rim
The interior of the BMW M6 Gran Coupe presents chic, classy and sinfully expensive decked. Good, but a little too small leather seats provide comfort on long journeys, but could more contour and especially adjustable side bolsters and head restraints higher tolerated. An acoustic temptation is the sound system from Bang Olufsen, whose boxing set look stylish and sometimes extends into scene. The handsome premium of 4,950 euros is still behind the immense acquisition of 8,800 euros for the carbon-ceramic brakes, peeping from the golden rims.
What would be a noble Gran Turismo without the second row. In the rear, the four-door M6 two people can sit when the legs are not too long. However, the back seat should be used more frequently than short-term luggage storage. But the need for a load volume of between 460 and lush not be 1,265 liters.
Embarrassing but that in a power athlete of almost 130,000 euros actual self-evident as a navigation system must still be ordered for mmorsgp.com an extra € 3,400. Also, the whole driver assistance systems such as rear view camera, lane departure warning and traffic sign recognition must be ordered expensive. Since you almost smiles on the 100 euro charge for a ski bag. The one can save without all-wheel drive anyway. Quattroporte practice test: Audi A7 Sportback 3.0 TFSI practice test Mercedes-Benz CLS 350 CGI practice test: Jaguar XF 2.7 D V6 fascination: Maserati Quattroporte What the others to write Autobild World Focus Web links for this article BMW (D) BMW Wikipedia: BMW BMW Service Financing Configurator Brochures Book a test drive Tips BMW, a German history Jürgen Lewandowski: All BMW BMW cars since 1928 BMW automobiles BMW, to search for .
Thursday, August 15, 2013
They sell for a fortune trolls
The online virtual worlds, where we all create our character ('avatar'), something like a second life on the Internet, not only bring huge profits to the editors of these games but have created a thriving trade in 'objects' digital , from clothing or decorated to their own 'avatars'. Thus, a gnome can reach $ 599.
The worlds 'on line', as the popular 'Second Life' , are becoming more numerous and varied. Millions of gamers around the world spend their free time developing these authentic 3D parallel lives, as they interact with other characters in an almost real.
The last to arrive, the virtual spa Laguna Beach has just launched the MTV U.S. television network is a copy in the network a reality TV success. In this environment, the 'avatars' may purchase goods 'necessary' to thrive in this digital world, but with hard cash.
Proceed in online RPGs ( MMORPG , 'Massively Multiplayer Online Role-Playing Game') has to do mainly with the number of hours one spends in front of the screen for the real ( some very sweet tooth ) or digital money.
So, have proliferated dozens of sites offering the 'avatars' more attractive to fashion games, like the famous 'World of Warcraft' (WOW for fans), 'Everquest', 'Final Fantasy', 'Lineage' or ' Second Life ' .
Prices may exceed five hundred dollars, for example in the case of 'a troll level 60'-the highest in WOW-or certain elves, wizards and dwarfs, creatures with great powers in these parallel lives.
A curious and growing market
Display of 'World of Warcraft'.
According to the company IGE , specializing in the sale of virtual goods, the volume of this market totaled $ 900 million a year , reports the AFP correspondent Laurence Benhamou. Thus, this market works thanks to both casual gamers who want to start from a higher level, such as those grown at its 'virtual alter ego' and then resell it .
For example, Jon Jacobs, aka Neverdie , which last year bought a vacation villa for $ 100,000 in Project Entropia (game that allows you to convert directly the real and virtual money and do business) to create a club and sell music and videos players. Another player, an Australian 22-year-old named David Storey , has paid about $ 26,500 for the purchase of an island in the same game.
Both players exploit their properties through 'tax', rights of way and organized meetings with other 'avatars' , a business that will remain always continue perceiving virtual money 'convertible' real.
The business has also attracted the attention of commercial enterprises usually operate in the 'real world'. In 'Second Life' textile group American Apparel has created a magazine vistual for 'avatars', where you can choose clothes, hoping that the owners 'real' characters buy in the stores 'real' clothes.
Also in Whyville.net , a world for children with almost two million online gamers, Toyota has launched a version of its range Scion pixelated young people 'avatars' can drive the streets of a universe that, like the real, begins to be 'wallpaper' of ads from companies like Adobe.
Friday, August 2, 2013
the medium and has the creativity http://www.arm2teeth.com/
EA, meanwhile, will retain the intellectual rights of the franchise to be developed, distributed and published worldwide. Financial terms of the deal were not desvelados.Spielberg said about that "I've been playing EA games for years and seen as EA has dominated the interactive format." "I have watched the video game industry has gone from niche to be a tremendously important part in the entertainment and keep a lot of respect for EA in this area. My idea is to work closely with development team in Los Angeles. "On the other hand Larry Probst, EA CEO, said:" There is no better storyteller than Steven Spielberg. " "Besides being a treat for movie fans, Spielberg knows how to enter players into a fantastic world of accióny characters." Finally http://www.arm2teeth.com/ Neil Young, vice president and EALA studio, " It's great to work with Steven Spielberg. "
"He shares our vision of the potential of the medium and has the creativity pasióny enough to help us finally achieve the promise that a video game is not only interactive, but also is a story that can bring out emotions. " The purpose of the study of EALA is to become the ultimate destination to create new successful games. In EALA have developed award-winning franchises like Medal of Honor, Command & Conquer and The Lord of the Rings.X3: Reunion is terminadoDeep Silver and Egosoft have announced that the development of X3: Reunion has been completed and achieved their Gold version . With a release date scheduled for October 28, distribution in Spain has not been confirmed yet.
"In X3: Meeting the universe mmorsgp.com has been developed with the support of the huge community of followers. A number of new missions, countless hidden items to find and unlock, NPCs with whom to negotiate and compete in the construction of factories, are the main challenges of this space simulator. The incorporation of new worlds and alien races with a great story will keep you playing for hours, "said Bernd Lehan, CEO of Egosoft. "With an open playing style, X3 is everything players expect, an action adventure, combat, trade and construction simulation." FlatOut vendidasAunque reached 600,000 units its development was confirmed, Empire Interactive and Bugbear Entertainment have once again confirm that FlatOut 2 will be released during the first half of 2006, at the same time made public