Why is more exciting than of Warcraft Life
Second Life is currently all the rage - at least reports and analysis on this online computer game in every feature articles and in some cover story can be found. Much more interesting, however, are adventure games - such as World of Warcraft, which you can play on the internet. For the adventure games based on the same initial opportunities for everybody - Second Life as the name suggests, only a tired imitation of ordinary life is where things get unfair.
Second Life is an MMORPG at first glance: a massively multiplayer online role-playing game. In such computer games, thousands, even tens of thousands of players simultaneously meet on the internet to play in a fictional world to each other. Popular with young people, especially in Asia and the U.S., were and are adventure games inspired by the Middle Ages as the great World of Warcraft. Or City of Heroes. And - inevitably - a spectacle of the stars as Star Wars Galaxies. These have almost traditional MMORPGs it is important that you insist challenges and struggles. This way you can specify with skill and patience within the synthetic world status. And, a very high status and recognition among the players is the goal and the fun of the players.
The game, which is called Second Life, is entirely knitted differently. You go into fantasy world on the servers of Linden Lab, the company that runs the game. This second world is essentially the same as one of the real world of the rich and the rich imagines meet here then virtual people to do what you do in the real world: talk, shop and have sex ( or what you hold it). Work is possible, but not necessary, because the money can be brought from the outside and is brought.
Basically, Second Life MMORP no game, but a three-dimensionally configured chatroom. The attraction seems to be that one can represent real life - as an avatar, like the computer animated characters are called. But you can make his appearance far more elegant atmosphere than in the first world where plastic surgery and hip clothes cost a lot of money. In the second world, you can also easily choose the opposite sex.
If that's not chat enough, you can - as in the real world - to spend money. And real money, it is only previously changed to play money (Linden Dollars). And acquired in Second Life money can at any time be exchanged for real money. If, however, would make too many players, the exchange rate would fall through the floor. With real money to buy the chat participants such as real estate in cyberspace to brag or to set up a business. And as an avatar, you can also easily order on real goods and services within Second Life. Driven essentially the status of what you bring to real money. Very few make avatars in Second Life Linden Dollars, and many earn a higher order online status.
For experienced cyber adventurer in the real multiplayer online role-playing online game Second Life is interesting. Why should I share intimacies with someone that I do not even know whether he is male or female, one wonders at the scene. And glory and honor can obtain as good as any - the mass is to only spend money that you have in real life anyway too little. But only the real life keeps the illusory world financially alive.
Exactly the major drawback of Second Life, namely the need to spend real money on the game, the advantage of the virtual worlds of adventure such as World of Warcraft. There, each player starts with zero. Synthetic children of rich parents who have first-mover advantages thanks to an inheritance, there is not. Who is a good fighter or wizard who is so respected, must have earned that status. Therefore, it is forbidden in almost all these MMORPGs that play strong characters of other players you can buy, because that makes the game broken. Of course, it happens anyway.
In order not to ruin the MMORPGs why eBay has recently ceased trading with avatars, ie virtual characters. It will be interesting if this uses something. If not, the operator of MMORPGs will sooner or later have to introduce something like an inheritance tax on to restore justice and fun. So there are also problems in synthetic worlds. However, on the real multiplayer online games are about fame and glory - for Second Life consume just about. The real universe is at the end of maximum disorder (entropy) die. For more information, particularly about whether and how personal data is collected and processed, see our Privacy Policy
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